The Cognitive Benefits of Video Games
Puzzles in Games
Demographic of players
Transmedia Worlds
Playing with Others
Small analysis on DEATHLOOP
Analysis of NEON ABYSS by Team17
Basic Level Design
‘moral panic’ and the ‘activity’ of players?
Games with moral and ethical teaching
Breaking Borders: Strategies for Designing Games that Appeal to a Global Audience for French Game Developers
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