This week was a slow-moving week! Most of the team was busy with other assignments (unforeseen risk of everyone being in the same module except for Jamie) that said we still made some progress for the week:
This week was a lot slower, as the artsist didnt have time to finish their tasks. but next week will make more progress on the artistic side.
We pushed the changes to the Itch.io page, making the playable version look like this:
the only major change was adding the services (counselling and housing) to the game. the way they work is that they cost money to activate and run, and then at the end of it they add onto the lodger's value, this is the number of people affected and touched by your actions in the game. it's the main score in the game.