This week was a slow-moving week! Most of the team was busy with other assignments (unforeseen risk of everyone being in the same module except for Jamie) that said we still made some progress for the week:
We pushed the changes to the Itch.io page, making the playable version look like this:
As You can see, a decent change to the scene itself, but not much to the gameplay or art, it was mainly an implementation of last week's feedback, we wanted to nail the experience of running stands, as they will be the main visual funding body for the game. We also planned for the future of the game, deciding to add a separate game loop that would boost the services Depaul offers, we decided where and how we would implement that in the game:
I also show what art assets will be prioritised by the team.